Changes To KitPvP

Discussion in 'KitPVP' started by Spykill3r, Mar 13, 2024.

  1. Spykill3r

    Spykill3r

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    Hello everyone,

    I present to you another one of the suggestions posted by me today, this one concerns KitPvP.


    Recommending a different map.


    No matter how I look at this map it is inferior to those that came before.
    Compared to the first map which featured nature, variety and a bright atmosphere, this one makes the player feel rather dull and makes you want to get out as soon as you finished your business.

    The simpler a gamemode is, the more important the little things become. Changing the environment back to the first map could be an option, it certainly would increase the appeal of this gamemode.


    Nerfing Premium Kits

    The game loses a lot of value when players are not on even grounds anymore. The existence of the donator kits may benefit the server in the short term, but it massively damages the integrity of the gamemode and hurts the server in the long run.

    I recommend the following:

    - Kit: 'Knight'
    Golden Apples reduced to 2.
    Splash Potion of Instant Heal II reduced to 2.
    Cooldown of a minimum of 1 hour added to the kit.

    - Kit: 'Paladin'
    Splash Potion of Instant Heal II reduced to 2.
    Cooldown of a minimum of 1 hour added to the kit.

    - Kit: 'Darkknight'
    Splash Potion of Instant Heal II reduced to 2.
    Cooldown of a minimum of 6 hours added to the kit.

    - Kit: 'Sniper'
    Splash Potion of Instant Heal II reduced to 2.
    Cooldown of a minimum of 6 hours added to the kit.

    - Kit: 'Templar'
    Splash Potion of Instant Heal II reduced to 3.
    Cooldown of a minimum of 12 hours added to the kit.

    - Kit: 'Berserker'
    1x Golden Apple added to the kit.
    Cooldown of a minimum of 12 hours added to the kit.

    - Kit 'Guardian
    Splash Potion of Instant Heal II removed.
    1x Golden Apple added changing the total to 2.
    Cooldown added of 1 day.

    - Kit 'DragonKnight'
    Splash Potion of Instant Heal II reduced to 3.
    Cooldown added of 1 day.

    - Kit: 'Assassin'
    Golden Apples reduced to 3.
    Cooldown added of 1 day.

    - Kit: 'Hero'
    Cooldown added of 1 day.

    Even after the nerfs, the donator kits will still be the meta. Adding cooldowns to these kits will be essential if we wish to keep the gamemode friendly to the general audience.
    As someone who has not unlocked these kits, I am unable to see if there are cooldowns on these. In case they do, normal players should be able to see these cooldowns to raise awareness on the balancing of these kits.


    Option to reset personal statistics.

    Nobody likes seeing statistics of them being a noob. Ignorance is bliss, give people the ability to reset their personal stats.
    Entering the game to be greeted with negative stats would motivate some to improve themselves, but may be a burden others don't want to face and as a result diminishes their desire to play the game.


    I have created multiple threads that are related to this one, you may find them down below.


    Thank you for reading.
     
    Last edited: Mar 13, 2024
  2. t3mptr3s

    t3mptr3s ~ Emotional Support Staff Member ~ Staff Member Mod+

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    t3mptr3s
    To be 100% honest. I wouldn't get your hopes up on any changes being made.
     
    Username likes this.
  3. Spykill3r

    Spykill3r

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    I am well aware of the average mindset the community has, but this type of mindset does not improve anything.

    When the majority of people speak down on things it will eventually affect the opinions of others. When this goes on for a long time people will stop speaking out altogether, that is about where we are right now.

    What I am looking for is a discussion. People tend to comment their thoughts devoid of hope without giving any arguments whatsoever, that does not advance anything.

    With these threads of mine, perhaps some people who still have the will to fight will speak up. If it accomplishes something as small as that, it is already a small step forward.