Separate names with a comma.
Discussion in 'News' started by ItsHarry, Jan 18, 2019.
Lag issues should be fixed
-- edit --
should be fixed for real hopefully
It Lagging again @ItsHarry xD.
seems fine to me
The laggs come every few minutes
Can we add a car restart in factions which happens every 6 hours. for the first pasr days yet.
it's not lagging
Ok idk i habe every 5-10min a 10-30sec lag
I can write in the Chat nur the mobs dont die
Still rly laggy
-- edit --
so it turns out the mob stacking plugin still had a memory leak
and the spawner plugin had 2 memory leaks as well
great developers we have here in the minecraft community
both fixed now
http://prntscr.com/mbmyz0 I keep getting kicked like this, the facs server still aint rly working
I got Kicked After 2 invs full drops from spiders on the floor
Just install clear lag on the server lol it'll fix the problem(even tho not may people will like it)
You say that every time but do you actually know what you're talking about?
Neither of the memory leaks would have been solved by installing ClearLagg (in fact, it would have made the issue worse).
And the current issue with people being kicked for "Too many packets :(" is a bug in Minecraft/Spigot, again not something that is solved by removing some mobs every 5 minutes..
Im talking about the "too many packets" problem, its caused by too much entities around the player, so installing clear lag would solve the problem since its gonna clear the entities
Just break a few dubs of dirt, you'll get kicked for "too many packets"
It's kicking for "too many packets" because the client is sending too many packets to the server... Not the other way around.
The client sending too many packets is the result of getting stuck, which is the actual glitch that needs to be solved here.
Please don't try to pretend like you know what you're talking about when you don't.
@ItsHarry can there be a TIMER for when tnt enables
When is it going to be fixed? havent been able to log on in the past day and a bit...
Fixed it. The chunk spawn limiting plugin we use was calling Entity.remove() on player entities...