Forcefield Hacking Hacking: ►Will show fluid movement ►Hits everything around it, some might be player of mob only ►Easiest hack to report and detect Lagging/Not Hacking: ►Almost impossible to blame it on lag ►If you cannot hit the player AT ALL, it's not always hacking, he may just be a really good PvPer. ►Cannot be done with lag ►If you catch someone clearly moving fluidly, and using forcefield hacks, dont believe him when he says "lag" Far-reach hacks Hacking ►Very rare ►Hard to code Lagging ►Common incident ►Happens when the server doesn't send data to your client in time, causing the "far-reach" effect ►Player will glitch and "teleport" around when his internet goes stable again Rapid Fire Hacking ►Streams out arrows ►A constant flow ►Easy to report and get evidence on Lagging ►When you lag, you keep shooting, the max you will ever shoot when your internet goes back up will be about 3 at quite a delay ►Does not look dodgy at all Uber jump Hacking ►Fluid movements show ►No laggy movements ►Easy to report Lagging ►Impossible to do Fly Hacks Hacking ►Shows fluid movement ►Takes damage instantly [Again shows he/she is not lagging] Lagging ►It is impossible to do. Bow Aimbot Hacking ►Instantly hits players behind him/nearest player Lagging ►Hard to prove against and for, this is a sketchier topic, you have to have full video or first hand proof Sneak Hacking Hacking ►Can sprint and walk around normally with no speed nerfs ►Can sprint while shifted Lagging ►Impossible, no need to debate it. Auto soup Hacking ►If you are watching their inventory they are drinking soup without it even being in their hotbar ►If they do not die for literally ever, and never stop to refill their soups Lagging ►Not possible Sprint Hacking ►They will have particles under their feet while staying still (Please refer to this if you are unsure) and everyone is moving around normally and not lagging Lagging ►If people are lagging around the accused and not moving smoothly Thats it bruhs :) So no more 'Hackusations' c: