OITC Update

Discussion in 'News' started by Ezzerland, Jul 18, 2021.

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  1. Ezzerland

    Ezzerland Staff Member Manager

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    ONE IN THE CHAMBER
    Friday the 23rd of July, 2021
    [​IMG]
    Hey fans,

    It's been public knowledge for a bit now that an OITC update was going to be happening. Well, here it is! Ever since the last OITC update, there has been ongoing conversation about what the future holds for OITC. With our shrinking player base it was obvious that changes are only beneficial if they make the game more entertaining for a smaller core of players. Let's just say... Mission accomplished.

    The Big Stuff
    • Gunfight Game Mode
      • 2 v 2 team-based matches where your goal is to eliminate the enemy team. First team to 3 victories wins!
    • Elimination Game Mode
      • Last Man Standing wins. You only get 1 life. Death removes you from the match.
    • Unranked Game Mode has been re-added
    • MAPS aplenty - 3 new, 7 returned, 2 renovated
      • All removed maps returned (Uplink, WMD, Drone, Vertigo, Plaza, Meltdown, Grind)
      • Nuketown has been updated to reflect the Nuketown2025 build
      • Rust has been reduced in size for better playability
      • (New) Havana
      • (New) Nacht der Untoten
      • (New) Airfield
    • Death has been revamped with a new visual effect (for the dead).
      • In gunfight, you are able to fly around and otherwise "spectate" the match after death
      • Dead bodies no longer exist and cannot block arrows
    • /oitc stats <type> [player]
      • Allows you to check the game stats of a player for any mode.
      • "Type" is the game mode of choice (Unranked, Ranked, Duel, Gunfight, Elimination) - required
      • "Player" is the username of the person you want stats on - not required
      • Stats also list the last 5 matches like duelstats did for each mode with a new view of who was in the room and the kills/deaths of the player for that match.
    • /oitc host <type>
      • Formerly was only for tournaments. Now, you can host your own private match and invite only the people you want to play with!
      • Hosting of Ranked matches is not possible
      • Hosting of matches does cost 250 coins except Duel, which is free
      • Hosting of tournaments no longer requires 1700+ elo. Instead, it costs 1,000 coins
      • Private matches do not count toward any of your stats (games, wins, kills, deaths, exp, etc)
    • Sword Damage from dead players (long time bug) has been fixed (I know, legendary)

    The Little Stuff (No one cares about)
    • Map Stats are now tracked and used to offer the chance to play the most popular map of each mode
      • Amount of times played
      • Amount of times votes resulted in change TO this map
      • Amount of times votes resulted in change FROM this map
      • Most popular map by default for all modes is Nuketown until stats are built up
      • If the chosen map is the most popular, you still get 4 different maps to choose from in the map selector menu
    • Gunfight is first to 3 wins with a max of 7 rounds (to account for draws).
      • Each round spawn points alternate sides so no team has an innate advantage
      • Previously death actually killed your character and respawned you. This no longer happens. Instead, a player that is about to die is blinded, and prepped for respawn, unable to interact with the world.
      • Please, don't abuse the freedom offered with this spectate mode in gunfight by leaving the map... We will remove the ability to fly if abused.
    • Experience and Coins can now be gained on all game modes, but the value earned is different for each mode. Ranked, naturally, provides the highest rewards.
    • Future Updates ARE planned.
      • This update came with no changes to cosmetics, primarily so that the OITC community could enjoy the new game modes without waiting. As a result, we've planned future updates which will offer new cosmetic changes, new maps, and more, to come out over time.
      • Future updates do not have a set time schedule, but we aim to release something new every month!
    • Rooms are no longer dedicated to specific game types
      • Right now, 1-5 are Duel only, 6-15 are ranked only. Instead, rooms are claimed by the new queue system so that every mode has an open lobby and unused rooms are unclaimed. That means if no one plays Unranked, then only 1 room belongs to unranked, whereas 10 might be claimed by gunfight. This allows dynamic use of rooms so that running out of rooms should no longer be an issue.
      • This change also allows room signs to be fully visible again. You no longer have to wonder if anyone is playing or what's being played. You can see it!
    • Player names, level and elo were removed from join messages to make joining matches anonymous.
    • The (rare) bug that caused you to spawn in a random spot in an OITC world when you are not in a match has been fixed.
    • Ability to open Furnaces and Chests throughout a map has been disabled
    • Coins in the server store increased from 1,000 to 5,000 per purchase.
    • Some, but not all, methods to escape maps have been patched.
    • Fixed a bug where if you have left a match, you still get the firework effect when match ends
    • Updates were tested by staff and the feedback team and all known bugs have been patched
    • Credit to Feedback team for talking over all of the changes and helping produce the update
    • Big Credit to @Trevor whom helped patch builds, identified all spawn points for all returned maps, all gunfight spawns, and was involved in a lot of the update process + debugging

    As usual, please post any bugs you find in the Report Bugs section on the forums.
    -ITSJERRYANDHARRY
     
    YFIOTR, Buck, neela and 30 others like this.
  2. nixisawesome

    nixisawesome

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    HOLY FUCKING SHIT I JUST WET MYSELF (JK) BUT THIS IS AMAZING
     
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  3. LunarNova

    LunarNova P̷̰̅I̵̺̅Ń̴͍K̷̞̈́ ̵̼̂W̵̗͑Ḭ̸͘T̸̺̓C̵̺̕H̸̱́ Donator

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    Thank you so much, there's really no other way to put it. Im honestly so hyped for next friday and i can't wait to see what's in store.
     
  4. AidanBr0

    AidanBr0 hi there Donator

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    Best update to ever see! overall thanks a lot :)
     
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  5. Davey

    Davey Staff Member Moderator

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    this is the best thing that's ever happened to jh, thanks ezz
     
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  6. Trevor

    Trevor Donator

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    screenshot of airfield:
    upload_2021-7-17_19-31-2.png
     
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  7. jellymoon

    jellymoon :D Donator

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    you def did wet urself stop lying
     
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  8. nixisawesome

    nixisawesome

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    AAAAAAAAAA
     
    Last edited: Jul 18, 2021
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  9. Ezzerland

    Ezzerland Staff Member Manager

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    Had a few private messages so just gonna leave it here:
    Yes, the original Nuketown and Rust have been "removed" and replaced by the updated versions. They do still exists in the event there are issues or we need reversion, but there doesn't seem to be any benefit to keep both versions live.

    No, you can't team up before you join a match. But for gunfight you are assigned to a team in the order you join, so first two players are allegiance and last two are coalition. You can "pick" teams by joining together and watching player counts.

    Yes, there must be a room available (unclaimed) in order to host a room or tournament. There are 15 rooms maximum. We don't predict them ever all being full or in use so this should never be a problem.

    Please feel free to ask questions here so I'm not getting multiple DMs.

    Thanks :)
     
  10. sool

    sool ‎ ‎ Donator

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    Damn, time to sharp up on my pvp skills :D
     
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  11. iPr0xyy

    iPr0xyy Owning

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  12. Lucyy

    Lucyy Builder Donator

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    Sounds great :D
     
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  13. Yupac

    Yupac Moderator Lite Staff Member Helper

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    Yezzzuuuuuuuur
     
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  14. Soap

    Soap Donator

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    yooo i remember the super super early stages of this build. dope to see it come alive

    excited to play - 2v2 looks fun
     
  15. Spannk

    Spannk

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    Looks super awesome. Can’t wait!
     
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  16. LunaEclipsim

    LunaEclipsim Loonie

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    woahhhh excited
    --- Post merged ---
    What time is the reset?
     
    Last edited: Jul 18, 2021
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  17. t3mptr3s

    t3mptr3s ~ Emotional Support Staff Member ~ Staff Member Mod+

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    I would assume it's 3pm EST since that is when resets usually happen.
     
  18. nixisawesome

    nixisawesome

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    quick question: with Gunfight, are the teams randomised? Or is there going to be a system that makes it so you can team with specific people everytime?
     
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  19. Trevor

    Trevor Donator

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  20. Ezzerland

    Ezzerland Staff Member Manager

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    We just did a public test run of the new update and it went pretty smooth. We did find a couple of bugs which we already patched, so I'm happy to say we'll be launching bug free :)

    I may do another public test run on Wednesday just to see if any new bugs rear their head and to give people that were unable to participate in the last test a chance to join up. We also need to test privately hosted matches as we did not get around to doing that today.

    Test runs, for reference, will be for donators only and will be streamed into the General VC on discord. Anyone is welcome to watch as long as you remain muted in VC. Any donator rank is welcome to participate in the tests when we host them as long as they are available to join (not necessarily talk) the general VC as well.

    Thanks to everyone that participated today and helped to identify some pre-release issues :)
     
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