[KitPvP] {1v1 Duel} Radioactive Swamp

Discussion in 'Accepted Map Submissions' started by Mxrk, Sep 19, 2018.

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Is this a good map to use?

  1. Yes

  2. No

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  1. Mxrk

    Mxrk The Nice Guy Donator

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    IGN: iMxrk
    Minigame: KitPVP Duel
    Description of the map: This Map has many features; one being that all of the river / pond have green/lime and yellow glass making the pond appear radioactive.
    Screenshots:
    2018-09-18_22.24.23.png
    2018-09-18_22.24.17.png
    Day Time (View from Top) -
    Day Time -

    Credits to: @Mxrk , @Lone , @Embracive , @Daddy .
     
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  2. t3mptr3s

    t3mptr3s ~ Emotional Support Staff Member ~ Staff Member Mod+

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    I don't know about everyone else but I really love this map. <3 <3 <3
     
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  3. Mxrk

    Mxrk The Nice Guy Donator

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    I forgot to add that the Horse Wagon is not accessible. We don't want people camping in there!
     
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  4. Davey

    Davey Staff Member Moderator

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    i now have a strong hatred towards stained glass
     
  5. Mxrk

    Mxrk The Nice Guy Donator

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    lmao. "Daddy" did a lot of glass placing lol. (Even though we had WorldEdit, Voxel, and gobrush)
     
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  6. Elida

    Elida Donator

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    I like this map^
     
  7. Embracive

    Embracive Former Мod+ Donator

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  8. Soap

    Soap Donator

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    I love the map but if i'm not mistaken pvp is best on all-flat
     
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  9. Smg

    Smg Retired | Also known as 'Phaithful' Donator

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    Looks fantastic, great job guys
     
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  10. RulerofMobs

    RulerofMobs Fuck. Bye, survival. Donator

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    Great job, I hope you make more!
     
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  11. ZeusV

    ZeusV Former Moderator Donator

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    Great job on this map! I really like it.
     
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  12. Darkstorm77

    Darkstorm77 Former M.od+ Donator

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    Sorry, but I am not a fan of this map as it is.

    It seems that time was spent mostly on the pathing of the river/swamp thing. (Even though it doesn't really make sense), that doesn't matter because it has a nice lighting effect.

    Other than that, there's not much that I personally like. The bridges are completely stone brick and slightly look like filler for the plain ground. The single wagon is something I'd normally actually like to see more of, (even though it doesn't make sense [along with the bridges] but who cares), ... except for one thing. KitPvP Duel maps are really good for flat ground. The trees and arguably the bridges are good for some variety but it's not that great to go the route of floor design.

    The surrounding glass cage (which is completely rectangular ) has an alright effect, but shouldn't be extended all the way to the ground. Other than the swamp river's coursing, the walls and floors could be improved for more quality. I personally have always hated this type of random block design spam, but it can work in its own ways. For example, the ground might be better with occasional plain space (such as a small plot of grass, water, etc) and the ceiling/corner areas could remain with the glass design while it transitions into something else. That being said, it would be somewhat hard to keep that flat glass design if you want to add texture/elevation to it.

    In my opinion, there should be a stronger focus on wall/ceiling design because it won't interfere with the players. Flat areas should be minimized but probably used, so you could make the map smaller in general. The trees are alright, but I think there should be more additions and possibly better spacing (less bridges bunched up maybe). Example: an excuse to add in slabs or a higher/lower ground, in general.

    Summary-ish.
    I'm telling you that you should renovate it all, just that you should probably edit the background.
    Here's a comparison to an accepted map:


    The main big differences:
    -Not a rectangle
    -Smaller/Concise
    -The walls aren't flat (little features like the inner ring help out incredibly in this case)
    -The obstacles are spaced out well for the area
    -There's a pretty good proportion of flat space (and including grass for extra height variation)
    -Includes small pond that fits in with theme and serves as extra flat ground design (you could go the river route or pond route)

    Smaller differences that help out:
    -The distinct wall/floor change makes sense because the wall acts as a "wall" for barricading in the fighters (theme-wise if you get what I'm trying to say)
    -The main premise (wall decor) is built around the theme, J&H, not the rest built around lighting (could be problematic for some players but that's a stretch)
    -The hills aren't separate contraptions, they are part of the floor; this means that you aren't trying to hide behind them, but go on top of them (could have more)
    -Actual water added in other than the glass-water. This is more of a theme-specific detail, but small details such as this really provide variety
    -Because the trees take up a lot of space in the air, there's layers of features to look at

    I think your concept could be evolved more with change, but I don't like it this much as it is. I've tried not to be blankly mean, so sorry if I seemed harsh in multiple places (I do this a lot). If you would like to reply to this, it would really help me if you could take the points one by one so that I can respond with less confusion. Good luck with the future!
     
    Last edited: Sep 20, 2018
  13. Ryva

    Ryva Resigned Donator

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    from a builders point of view: this is a very nice good looking map

    pvp stance: not really, fences on the ground everywhere, will block you when you get into combos etc.

    id like to see the map without the fences strategically placed on the ground and then i will have my final decision
     
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  14. Davey

    Davey Staff Member Moderator

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    We removed the fences last night, upon realizing they weren't that great of an idea. Just imagine a few cobblestone walls there, but not as many as there are fences
     
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  15. Mxrk

    Mxrk The Nice Guy Donator

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    I have messaged you on discord. We will look over it there! :D
     
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  16. Ezzerland

    Ezzerland Staff Member Manager

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    Added
    /c
     
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